v1.2.0.0 - Added Slice and Dice mode:
(For Technical Dishonesty, we refer to the word "mode" as a mere nomenclature).
The new mode is one of those "cool" features found in the Full Clip Edition that most people weren't really aware of. In short, you no longer need to activate a game mode in order to play in "Slicing" mode. While you are in "Slicing" mode, any time you activate a fully loaded weapon (e.g., Dual Pistols) will trigger a Slice animation. If you equip a fully loaded weapon in the "Slicing" mode, it will remain fully loaded until you unequip it.
The new mode can be enabled/disabled by toggling the "Slicing" option in the Video Options menu. By default, the "Slicing" mode will be disabled. If you enable the "Slicing" mode and then restart the game, it will load into the default "Slicing" mode.
v1.2.0.0 - Added Loadout Editor:
We are introducing the first iteration of a new set of tools to give you even more control over your weapons. While it is still a work-in-progress, we are happy to offer a preview.
We are adding a few new options to our existing Perks system, where we now offer the ability to define a "Class" for each weapon. You can choose to define a "Class" to "Impact" the damage of the weapon, a "Class" to enhance your item's accuracy, or another "Class" to provide an alternate "Swing" animation. With the new Class system in place, we are also adding a "Class" dropdown in the Character Select screen. It is possible to choose a Class for each character, and when you load a game, you will see a Class icon to the left of the equipped weapon.
The new "Class" system has not been fully implemented as of today. We will continue to add functionality as the update progresses, and we are working closely with our fans to balance the new system.
In addition to the new Class system, we are adding a new Loadout Editor. The Loadout Editor is a new window that is displayed when you are editing your Loadout. When you select an item (e.g., a weapon
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